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In certain circumstances “out of the box” software, is not all that is needed or necessary. What may be needed is more to accomplish a task, perform some calculations, or finish the project faster. This is where developing Custom Development comes into play. The thought may immediately invoke a long process of what is needed, specifications, fees, testing, and fears of will it work or do the job it was intended to do. In my role as Senior Project Manager, we uncover these concerns and needs and marry them together in a harmonious union to accomplish the task at hand.   Below is an example of a Development Plan when we start thinking thru the process of creating an application or workflow.      

Yes! Finailly... Diamater dimensions are in Revit!! From the dimensions panel | Annotate tab, choose the diameter dimension tool. Make your selection preferences in Type Properties on how you want the dimension to display. See above.

 The Project Browser is now searchable by right clicking on it. Type in the name or partial name of a view or group of views yo uare looking for. Make quick work out of the little known searchable tool.

For Revit Suite users, take advantage of the “One Box” concept. Which includes multiple discipline tools and tempaltes. All the tools needed to work with Architecture, Structure and MEP come together in this release to expand your workflow.

Wind, gravity, and kinetics... we can incorporate all of these into a scene in 3ds Max Design. Lets start with a simple example of a bouncing ball, rolling down a sloped ramp, and the ball running into dominos that, once struck, will topple over, and make a series of dominos fall over, until it hits against a large domino at the end, that topples over.First we create a sphere, ramp and dominos and copying several of them to make a row to fall against. These are all made using standard creation tools of sphere for the ball, and box tools for the ramp and dominos.Next is to use the MassFX tools. These are tools which apply Rigid Body conditions to the objects. Allowing them to react and react to movement and collisions from other objects. The ball and dominos can all be applied as Dynamic Rigid Bodies. This make the an object that will not pass thru another object, but "bump" against them with some kind of reaction. For the object, especially the ball, we will enable gravity, so ...

What is it and how do I use a Plan Region? Here is a scenario. You are working a Revit project that is a gymnasium building. There is a basketball hoop and backboard you add to the project which is created in 3d. Example below. But when you look at this in plan we do not see the basketball hoop, because the View Range is set to the default height of 4’-0” AFF. We could change the View Range and adjust the Top Level Associate and Offset, but this would affect the entire plan. Here is where the beauty of the Plan Region comes in. Plan Region allows us to adjust a specific area of a plans View Range.  The Plan Region tool can be found under the View tab, Create Panel, Plans View tool dropdown, and selecting Plan Region.After selecting the Plan Region, the items on the screen will grey ...

A recent question came up on how to add stripes to walls in Revit. One option is to use the “Face Split” and “Paint” tool located in the Modify tab Geometry panel. See image below.Select the wall you want to split, then go to the Modify Walls tab, Geometry panel and choose the Split Face tool. Reselect the wall you want to split. Then draw the line or shapes you want to split up the surface of the wall.Once done select the green check to finish. The wall is now split apart and ready for you to apply different materials to the wall. The split tool only changes the surface not all the way thru the wall, the wall is still one entity.Now we can use the “Paint” tool. Select the paint tool , which is located below the previous tool we used. This will open a dialog box for materials.Choose a desired finish to “Paint” the surface. You can scroll thru the preset materials or use the search at the top of the materials ...

Autodesk has introduced several new apps over the past months, and will likely continue to do so. This blog has shared and explained those apps with you like Design Review and ForceEffect.Here is a quick breakdown in no particular order, of the other Autodesk ipad, iphone and android apps, some of them for business and others for pleasure… Pixlr-o-matic – A fun tool for editing pictures, adding effects, flares, tints, and that vintage look.Fluid FX – Special effect for your pictures. Pinch, pull, and distortInventor Publisher Mobile – Interact with 3d assemblies from InventorAutoCAD WS – DWGs on the go. Open, revise, measure, and notate. You dont have to be an AutoCAD expert to pick up on this little app.SketchBook Express – Access project documents and designs securely from anywhere. View DWF files – 2d and 3d. Upload photos and files to the Buzzsaw cloud. Sketch a design onsite, upload it to the cloud to share and collaborate with others.123dSculpt - Digital clay model sculpting. Create unique designs by shaping and molding objects in the computer.Learn more about these ...

No, I did not make that word up.  It is a tool within 3ds Max Design for simplifying geometry from unnecessary faces, which could possibly be triangulated elements, to reduce the faces of an object. Or in other words: a tool for converting triangles to quadrilaterals. Using this tool could be important to reduce rendering times of scenes where a flat surface doesn’t need all of the faces and verticies.After converting the object to an editable mesh. Go to the Graphite Modeling Tools tab, and then to Geometry (All) panel and click on the dropdown arrow to display the Quadrifying options. Choices include Quadrifying All, Selection, Edges, and Edges from Selection.

Hold and Fetch within the realm of 3ds Max Design is used for placing a timestamp "Hold" in your scene, which can be retrieved "Fetch" at a later point down the road in your scene. This includes cameras, lighting, viewport configs, geometry and selections sets.You can only Hold/Fetch to one point in your scene, and if you Hold for a new point your previous Hold is lost. Hold is a useful tool when exploring different design ideas or work that may not be saved. Be advised Fetch dumps all operations in the Undo/Redo history list.See a short video on Hold/Fetch in action: Hold-Fetch

In a previous blog post I mentioned using Project Storm from Autodesk Labs. Let me explain a little about this lab preview technology. In short it is: Cloud based structural analysis. Engineers can run analysis on their models in the cloud and the results visualized in Revit Structure. Disruptions to engineers workflows are minimized by using Project Storm in the cloud as the design continues to evolve.Useful reports can also be generated to review the analysis results.Addition functions include:DefinedAnalysis profilesEasier user interfaceAnalysis step by step walk throughHere is a link to more information about Project Storm:http://labs.autodesk.com/utilities/revit_storm/

For 3ds Max Design software users who are new to the world of rendering, there are several options to choose from. At first glance in using the software you have to choose what “type” of rendering process you are going to use… the default Scanline renderer or mental ray which many folks refer to as “bucket rendering”. It is known as bucket rendering because the computer processor or multiple processors work on renderings one square area at a time, verses the scanline rendering which is a pixel row, starting from the top one row at a time. The image below shows the rendering in progress. 3ds Max Design will render a low level quality pass over the scene, which looks pixelated or like mosaic tiles. This is to help you determine the camera shot, angle, and if the scene is the correct one. This quick pass allows you to cancel the rendering, and not have to wait several minutes for a non-desired rendering. The next image shows additional progress on the rendering. The front of the car ...

Autodesk Labs introduced Project Structure Generator for Revit Architecture and Structure. This preview technology provides a connection between conceptual massing models and the physical objects created during the design process. The Structure Generator allows designers, architects and engineers to visualize their design at the earliest stages. This includes the physical and analytical model.Some other useful tools include:Volume and weight predictions of materialsCreate variations of the design and display them as needed.Static analysis via Project Storm or Robot Structural AnalysisTo find out more, here is a link to the Project Structure Generator on Autodesk Labs: http://labs.autodesk.com/utilities/revit_structure_generator/

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