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Wind, gravity, and kinetics... we can incorporate all of these into a scene in 3ds Max Design. Lets start with a simple example of a bouncing ball, rolling down a sloped ramp, and the ball running into dominos that, once struck, will topple over, and make a series of dominos fall over, until it hits against a large domino at the end, that topples over.First we create a sphere, ramp and dominos and copying several of them to make a row to fall against. These are all made using standard creation tools of sphere for the ball, and box tools for the ramp and dominos.Next is to use the MassFX tools. These are tools which apply Rigid Body conditions to the objects. Allowing them to react and react to movement and collisions from other objects. The ball and dominos can all be applied as Dynamic Rigid Bodies. This make the an object that will not pass thru another object, but "bump" against them with some kind of reaction. For the object, especially the ball, we will enable gravity, so ...

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